Improv Blog

Downright Upright: Support →

ryanjameshitchcock:

downrightupright:

What does it mean to you to support your teammates? Support, to me, is one of those words we hear all the time, but sometimes I wonder what that actually means, or, as Mick Napier often asks, “But what do I do?” Which is a fair question, I think. I love the concept of supporting my teammates and I…

I think treating your teammates’ offers as gifts and responding to them fully is a big part of it, as is making decisions as to what the scene is about—or what the game is—and voicing them so that everyone’s on the same page.

I also think that being relaxed onstage is part of it, because then you’re listening openly and not too in your head to fully support whatever’s going on.

Playing straight really well is a form of support.

All the little fun things you can do off of the backline, like sound effects, music, or special effects things (water, fire, snakes, a silicone breast implant falling out of a zombie’s chest, etc.) are all support.

Knowing when to walk on, when to tag, when to edit—and when NOT to—is 100% support.

These are all things I’m working on a lot lately.


We usually find [the show] could’ve improved if we had paid closer attention. That’s almost always the cure for whatever went wrong, we weren’t quite paying enough attention—or, an initiation wasn’t obvious enough to the other person, and usually the reason it was not obvious enough was that I didn’t believe it doing it. Because if I really believe it while I’m doing it it’s going to be very clear to you—if it’s foggy to me, it’s going to be foggy to you.

David Pasquesi, on the January 13th episode of Jimmy Carrane’s Improv Nerd podcast

This quote is definitely something that will spring to mind the next time I want to blame a scene partner for “not getting” my initiation


I Haz an Improv?: Crazytown vs The Real World →

ihazanimprov:

I recently won position of emcee of the Agents of Improv next year, which was a very pleasant and very surprising surprise. That is my news, on to my point.

Something that happens in Agents, and that I may have mentioned previously, is trips to Crazytown. The reality of the scene is something…

There was an interview with Convoy a while back in which I think Alex Berg summed up the relationship between crazytown and groundedville pretty nicely:

TODD FASEN
We start in a more grounded, real place and trust that an unusual thing is going to happen, and when it does, that it will be picked up on. If you are in a world where trees can talk, then what else is true about that world? Let’s see this tree going to work and having a very mundane day or something.


ALEX BERG
We have always liked the juxtaposition between the mundane and the ridiculous. For us, the more ridiculous something is the more funny it is to examine what is mundane about it. Obviously we know trees talking is ridiculous, but what are the mundane things that trees talk about? There’s a commercial on TV with a jackalope and a Minotaur getting coffee, and I love that commercial because they just talk about day-to-day bullshit. I don’t want to hear a jackalope and a minotaur talk about being a jackalope and a minotaur… Likewise, if you have a scene between two office workers, it’s more fun if they are trying to take over the world using their staplers or something.


The Matt Besser Interview: Part One

downrightupright:

Matt Besser: [It used to be] ingrained in improvisers “Raise the stakes.” And we were like, “What does that mean to ‘Raise the stakes?’” That seems like a plot, like a plot concern to “Raise the stakes.” And raising the stakes usually means putting it into life or death situations. So it seems to end up in a small, narrow group of places, that tend to make the scenes more archetypical and broad and silly and ultimately kind of lame. And it was a bad mindset to go ‘Ok you found a game in the first scene, now raise the stakes in the second scene to make it better.” And to us, it’s like “Don’t worry about making it better.” If you knew the game, just take it to another place that would be great to play the game. Don’t have some subjective judgment on whether that place is gonna be “better” or the stakes risen or even more heightened.


Like, in the same way on SNL, if a character returns because it was successful, I don’t think they say “Let’s raise the stakes for the character this week.” They just think, “What’s another funny place for this character to be?” And I don’t think after they’ve done that character five times they go, “The first time was good, the second time was better, the third time was the best and the fourth time was even better.” It’s not like it kept getting better. I’m sure if you look at string of a character returning on SNL it would just be random.   Like, you’d go, “Well the third time might have been the best.” You just didn’t think of it that way. You’re just, “What’s another good place to put it?”

So that was an epiphany of let’s get rid of that rule of “Raising the stakes.” We don’t say that anymore.

This is a key point that Besser makes. I think the phrase “raise the stakes” comes up in every single improv book I’ve read (with the possible exception of Truth in Comedy, and maaaaaybe Improvise?) and it has never once been a useful direction or note in any actual scenework I’ve done onstage.

On a related note, the second 401 I took, on day one Johnny Meeks explained why they don’t use the term “heightened” for Harold second beats anymore, because it seemed to make students think that the games of their scenes had to be made “bigger” somehow through the beats of the Harold (which led to a lot of third beats involving the President and/or God). Instead, Johnny said, all you have to do is find new specifics with which to play your game, which is exactly what Besser is talking about here.

Also, read the whole interview. I deleted the Read More link and I don’t know how to get it back. Clearly I don’t Tumbl well.


Robots ate my pirate.

Over the past few months, I’ve been letting my pirate tendencies take over in improv scenes. I was playing confidently and having fun. The flipside to that is that when I initiated a scene off of an opening, it was often an idea right out of the opening, rather than an analogue or recontextualization of that idea. My second beats in Harolds were often time dashes for the same reason.

One of my coaches pointed this out to me, not necessarily as a criticism, but as an observation. Either way, I decided that I’d try to cultivate my robot side, and holy shit it’s like I’m in 201 again. I’m completely in my head, falling back on my tendency to play the frustrated straight man (another thing I’ve been called out on) as I try to figure out the scene.

Anyone have any thoughts on squaring the two sides of my improv brain?

STRAY THOUGHTS:

  • I once took what I’ll call an accidental Besser workshop (first day of a UCB class, the teacher couldn’t be there, and so the sub was Besser), and he described that he thinks of the backline as the “writer’s room” of an improv show, and that’s where you should be doing the bulk of your thinking and analyzing. So maybe that’s a way to approach it? Robot on the backline, pirate in your scenework (and a ninja all the time).
  • I had something else here, but I’ve forgotten it.